Rite of Magick - a game of mystery, adventure and exploration of the mind.
Discover a video game of alchemy, in a world of magic and mystery. Feel your intuition
deepen, follow the clues, discover the keys and unlock YOUR journey.
Designed principally on Egyptian and Kabbalistic magic. Rite of Magick is to video
games as tarot is to books.
No two games are alike. Your journey depends on you. How you think and react guides
Colorful, exciting, and mysterious challenges await. Rite of Magick is a game for the new epoch of 2012 and beyond.
About the Game
There are ten degrees in Rite of Magick. Each degree consists of twelve levels.
As you advance through each degree you climb the magical Tree of Life, a Kabbalistic
system of interconnected symbolism, and complete your attainment pyramid.
Progressing through the degrees depending on your skill and focus, you will collect
many keys which will unlock your path on the Tree, and define your progress through
No game will ever be the same, as you unlock the secrets and return the keys of
harmony to the sacred Temple Sanctum, you wind your way up through the Tree and
complete your pyramid.
The game is divided into two distinct parts: the Temple and the Realms.
Temple is where the player begins the game; a first person world comprised of ten
main rooms and twenty two paths that connect the rooms. Each of these rooms contains
a number of puzzles and clues that the player can decipher and unlock in order
to proceed through the game. Some are easy and some are very difficult to solve.
In order to unlock the deeper, harder parts of the temple, more devious puzzles
must be solved.
order to complete the puzzles that comprise the Temple and progress through the
game the player must enter and play the Realms of which there are ten main levels,
or degrees, that correspond to the Temple rooms.
The Realms are comprised of “Atoms” that represent physical and mystical
principles, notably the four elements: Fire, Water, Air and Earth. The player mixes
the elements to create molecules which in turn harmonize the Realm. Each realm requires
a set amount of atoms to be harmonized.
Simply harmonizing the elements is not enough
to proceed through the temple however, so bonuses and keys are also created at times.
Unlocking the temple
When harmonizing the Realms, various keys are created, depending how the player
works the realm. These keys are essential for completing the
game and must be collected and returned to the Temple. There are many different
keys throughout the game and they all have different methods and degrees of difficulty
to collect. The keys include: the western Zodiac (Aries, Taurus, and Gemini etc.),
the elemental weapons (Wand, Cup, Sword and Pantacle), Rune stones, Egyptian gods,
the Planets of the Solar System and the ancient Tarot. There are also various other
puzzles and items that the player must manipulate in order to accomplish alchemical
tasks such as working with spells and gemstones.
The principal unique game element is that there is no set method to approach the game;
you can decide for yourself how and what you wish to do, what you focus on, what you
collect and how you go about it. The games' puzzles are designed around a system of
magic called Kabbalah that ties everything together in a very intricate way.
This game is completely freeform. All rules, actions and reactions are constructed
within the constructs of Kabbalah. No game will ever be the same and each path taken
will be unique, depending on your mood, focus and temperament at the time you play.
Designed to respond to your energy.
Rite of Magick - a work in progress.