About the author and company


Ian Masters
(beard and glasses occasional)

Started coding in my early teens, Apple II, BBC micro and moving on to Amiga where it moved from a hobby to a profession. MysticCoder was created around 2011 after working on the initial version of MysticThumbs.
Over a decade has passed since then and MysticThumbs has gone from strength to strength and attracted a significant audience and user base.
A few other products and games have also been created along the way, however MysticThumbs remains the core focus.
There have been a few other people involved from time to time, however for the most part I am the sole owner/operator working on all areas of the business, design, coding, artwork, website development, database, support, financials and so on.
User support is a high priority and I do my best to accomodate bug and feature requests as well as producing a fast turn-around within reason.

History - so you know I'm not an AI vibe coder


MysticCoder MysticCoder (Brisbane, Australia)
  • - Probably why you're looking at this ...
  • CEO of operations of MysticThumbs
  • Current, legacy or prototypes:
  • MysticMon - Windows multi-monitor controller
  • Giza Pyramid Solitaire - iOS game
  • Unity prototyping
Crytek Crytek (Frankfurt, Germany)
  • Crysis 2 and 'Freedom' team member
  • Daily sprint lead member for the load/save and game play team
  • PS3 and Xbox 360 load/save system engineer
  • Audio and music system engineering
Sidhe Sidhe (Wellington, New Zealand)
  • Speed Racer Wii & PS2
  • - AI programmer
  • - Senior programmer
  • - PS2 port lead & graphics programmer
  • Star Wars™ Clone Wars Republic Heroes
  • - PSP port lead & graphics programmer
Fuzzy Eyes Studio (Brisbane, Australia)
  • Hot Dog King (aka HotDog HotGals)
  • - Lead programmer / Tech director
THQ Studio Australia THQ Studio Australia (Brisbane, Australia)
  • Jimmy Neutron - Attack of the Twonkies, PS2
  • - Editor engineer
  • - Graphics optimization - RenderWare PS2 and Xbox
Sydac Sydac (Adelaide, Australia)
  • Graphic and Systems programmer on SGI Onyx and multi node PC architectures
  • Public trains and military missile defence systems.
Aristocrat Aristocrat (Sydney, Australia)
  • 3D graphics research
  • Not proud of this association but here for posterity.
Wark / Peak Publishing (Hobart, Australia)
  • Founding engineer / programmer
  • Developed 3D systems for Nintendo 64 and leading up to the creation of ViewBuild in the late 90's
autech Autech Research (Hobart & Launceston, Australia)
  • Founder and core engineer / programmer
  • ViewBuild Creator - 3D Home creator/visualizer late 90's
  • ColourBox & PADS Home visualizers

  • 🏆 1994 BHP Temco Tasmanian Science & Technology Young Achiever of the Year Award

The rest of my history is probably available online for anyone wanting to dig into that for whatever reason.